Tatyana Zambrano + Hernán Rodríguez
Bunker for a Tropical Pixel

Residency 1. Post Natural and Other Ecologies
Host Institutions:
GLUON, Belgium
Museu do Amanhã, Brazil
Bunker for a Tropical Pixel is a movie game set in a post-tropical world where light has disappeared from the planet. In this environment, tropical bio-bacteria become the only beings capable of generating UV and spiritual light. Players follow the journey of an extremophile that must absorb algorithmic spiritual energies as they travel through three symbolic worlds based on the RGB pixel system: the infra-tropic (Red), the wetlands and mystical swamps (Green), and the risky amusement tropic (Blue).
The game rethinks how digital games represent the tropics—moving away from colonial, exotic, or simplified views, and toward a post-tropical vision that questions these stereotypes and engages with ecological and technological issues. Mixing cinematic sequences with meditative puzzles, Bunker for a Tropical Pixel is designed as a short, narrative experience where the player joins different visions of nature nurtured in South American cultures – a synthesis between traditional knowledge and artificial tropicality.
Tatyana Zambrano and Hernán Rodríguez have been collaboratively exploring digital world-building since 2021. Their project Banana Valley (2022) was awarded First Prize at the Enjambre Festival: Collective Units for Complex Futures in Cali, Colombia. They have also exhibited their work at the Museo de América during the Mayrit Biennial in Madrid, Spain (2024), and were part of the Official Selection of the 16th Juan Downey International Contest in Chile (2023), among other platforms
Their work explores how immersive worlds can become spaces for political fictions; with particular interest for developing scenarios that speculate about territory, desire, and digital labor. The duo works from fragile illusions to a utopian land shaped by a neuro-dancing narrative, where cyber-mechanical labor continuously mints new illusions.
Artists: Tatyana Zambrano + Hernán Rodríguez
Developer: José Alejandro Coronado
Audio Design: Alejandro Bernal
Animation Assistant: Daniela Zapata
Landscape Architecture Design: Alexandra Sanchez Osorio
Environmental Consultants: Jorge Villa, Manuel Bernal
The project was developed during a residency at Museu do Amanhã (Brazil), in partnership with Gluon (Belgium) and funded by the European Union as part of the S+T+ARTS initiative (LC- 03568052).


















