AIR: Introducing the Winners of the AIR Open Call
AIR is a project that harnesses the power of art, science, and technology to address the pressing challenges facing our society. It encapsulates the shared essence and concerns of all Europeans and everything on our planet – the air we breathe. The project has launched a new S+T+ARTS residencies programme focused on two main themes: Resilient interspecies urban ecosystems and Human AI Ecosystems, presenting a unique opportunity for artists to collaborate at the intersection of art, science, and technology. AIR is supporting and hosting 10 artists throught residencies between December 2023 and September 2024, distributing a total amount of 400.000 eur. AIR Residencies aim to have a lasting impact on the artistic community, as well as the broader public.
We are thrilled to unveil the outcomes of our open call, making an impressive turnout of 126 applications, 62 for the first direction Resilient interspecies urban ecosystems and 64 for the second direction Human AI ecosystems.
We had a challenging task of choosing 10 outstanding projects and we are excited to work with such talented artists. We’re sharing a few jury statements regarding the selection process.
Artist Name: Antoine Bertin
Artist Website: www.studioantoinebertin.com
Name of the Project: Making Invisible Conversations Visible
Antoine Bertin is a european artist working at the intersection of science and sensory immersion, field recording and sound storytelling, data and music composition. His creations take the form of listening experiences, immersive moments and audio meditations exploring our relationships with the living world. His work has been presented at Tate Britain, Palais de Tokyo, Serpentine Gallery, KIKK festival, STRP festival, Sonar+D, CCCB Barcelona, Dutch Design Week, Nuit Blanche Paris, le 104, Centre Wallonie Bruxelles, Gaité Lyrique. He produces a quarterly show called “Edge of the forest” on NTS radio weaving together field recordings, data sonifications and science inspired meditations. Studio Antoine Bertin was created in 2018, bringing together a multidisciplinary team that develops,
produces and delivers listening and multisensory experiences. Studio Antoine Bertin is based in Paris and Alicudi Island (Sicily) and works internationally.
Antoine’s research is currently focusing on the relationship between machine learning and ecology, and what are the implications in regards to conservation, ethics and sustainability, of the new ways of listening made possible by artificial intelligence. The studio is committed to the development of sustainable artworks.
Artist Name: Uncharted Limbo Collective
Artist Website: uncharted-limbo.com
Name of the Project: Monolith
We are Uncharted Limbo, a collective of creative coders and visual artists who craft Computational Magic and produce New Media artworks at the unlikely intersections of code, interactive visuals & performing arts.
We combine an arsenal of high-end tools used in the film, visual effects and video-game industries with bespoke in-house algorithms and software systems.
Our team’s DNA is distinctively hybrid, as we approach our projects as dynamic research briefs that push the boundaries of both technology and aesthetics.
Artist Name: Filippo Gregoretti
Artist Website: www.filippogregoretti.com
Name of the Project: Togetherness – Samāsana
My artistic exploration has largely focused on the creative and spiritual relationship between artificial and human consciousness. During the last two decades, I have created an “artificial artistic personality” that, among its many possibilities, can create an endless stream of visuals and music. Additionally, it can co-perform with live human artists, opening up the intertwined possibilities of human and artificial complexity.
When I learned about the AIR open call, I was greatly inspired and stimulated by its concept, directions, and challenges; the extensiveness and significance of the topics involved had so much resonance with my research that I was compelled to respond. With great thanks to the S+T+ARTS AIR team and hubs, to whom I have such profound appreciation and respect, during the selection process I was able to design a synergistic experimentation journey to further my research by contributing to and benefiting from the extraordinary resources provided by the program.
Artist Name: Filippo Nassetti
Artist Website: filipponassetti.com
Name of the Project: Breathing Architecture
Filippo Nassetti is an artist and computational designer. The research agenda he advances, Postnatural Design, focuses on exploring the visual languages and project opportunities that emerge from challenging traditional oppositions such as natural and artificial, digital and material, human and non-human. Working between scales and crossing disciplines as architecture, product and landscape design, it relates research on organic form, computational methods, new media and advanced manufacturing technologies.
Soon after graduating in Architecture, Filippo started operating independently, and throughout the years the practice engaged with a wide portfolio of projects, that included commissions, grants, research activities and consultancy.
In 2012 he co-founded MHOX, a EU-funded research practice and start-up focused on the design of radical artefacts and wearable products through computational techniques and 3d printing.
The contribution of MHOX to generative design gained international recognition through a number of experimental projects, such as Collagene, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking stick and the design of prostheses.
In 2015 Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team (ZH CODE), then of Zaha Hadid Design (ZHD), where he was responsible for computational design. In the eight years he was part of the practice, he led and completed a number of ZHD projects where computation played a central role. These experiences ranged from the design of both sculptural and functional products, to experimental installations, projection mappings and interior designs.
Since 2016 he teaches at UCL The Bartlett School of Architecture, as part of the MArch Urban Design, a postgraduate programme focused on computational design, co-leading the Research Cluster 16 throughout a methodology of research-based teaching.
Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), Florida International University (Miami) among others; exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); his work was featured on The New York Times, International Herald Tribune, Dezeen, Designboom, Wired Italia.
Artist Name: Jonathan Reus
Artist Website: jonathanreus.com
Name of the Project: Voicing Complexity
Jonathan Chaim Reus is a transdisciplinary musician and artist known for his use of experimental technologies in performance. He was born in New York and thereafter lived in Amsterdam and then Florida, where he became involved in the American “new weird” folk-art movement. He later immigrated to the Netherlands and developed a uniquely intimate electronic sound practice combining improvisational approaches with traditional folk elements and futurist tendencies. He is co-founder of the
instrument inventors initiative [iii] in the Hague, Netherlands Coding Live [nl_cl], and received a Fulbright Fellowship to research hybrid human-machine performance at the former Studio for Electro-Instrumental Music [STEIM] in Amsterdam.
Reus has received commissions as a composer and performance artist from Stedelijk Museum, Amsterdam, Slagwerk Den Haag percussion ensemble, and Asko-Schönberg contemporary music ensemble. Together with Sissel Marie Tonn he is one part of the artist duo Sensory Cartographies, whosewearable sound installation The Intimate Earthquake Archive, won honorable mention at Ars Electronica festival in 2020. In 2022 he received the CTM KONTINUUM commission for the year-long generative radio project »In Search of Good Ancestors / Ahnen in Arbeit«, airing on German and Austrian public radio stations throughout 2022.
Artist Name: Maria Arnal
Artist Website: es.wikipedia.org/wiki/Maria_Arnal
Name of the Project: ICHOIR/YOCORO: An Artistic Research on Modeling Voices
Maria Arnal Dimas is an artist, composer and performer located in Barcelona, Spain. Her work is deeply rooted in historical exploration and collaborative vocal expression, which she combines with AI methods, resulting in a harmonious fusion of art and activism.
Her work sparks empathy and awareness, challenging us to confront the urgent issues of our time. Her exploration of singing collective and choral elements, intertwining them with technology and AI-generated sound datasets, fosters a powerful connection between humans and non-humans.
The recurrent theme of collective creativity, empathy, and community bonds as crucial responses to societal challenges is a consistent element in her artistic portfolio and art-science projects. Artworks like “The Song of the Sybil,” inspired by the prophetesses of ancient Greece, shed light on and offer a thought-provoking interpretation on the modern climate crisis. Leveraging the capabilities of machine learning and artificial voice generation, these pieces create hybrid choral compositions for vocal performances.
With a repertoire spanning electronic pop, traditional polyphony, and boundary-pushing sound installations, Maria Arnal Dimas weaves a narrative of artistic excellence and social responsibility.
Her extensive list of awards and podcast nominations, underscores her position as a pioneering artist dedicated to effecting changes and explorations of sounds and compositions. Maria’s music transcends conventional boundaries, offering an intimate, soul-stirring, technology-infused call to action that resonates deeply with the audience.
Artist Name: Michail Rybakov
Artist Website: rybakov.com
Name of the Project: The Body Extended By The City
I‘m a media artist and researcher. I look into how the everyday world choreographs us, how we can design this choreography, and why.
I‘ve studied Media Art and Product Design at the State University of Art and Design Karlsruhe, Germany.
From 2018 to 2020 I did postgraduate research on “Strategies of Arrival” – designing spaces and interaction that make you feel present and embodied. Prof. Bruno Latour acted as my advisor.
Artist Name: Natan Sinigaglia
Artist Website: natansinigaglia.com
Name of the Project: Symbody
With a strong background in music, contemporary dance, and real-time graphics, Natan Sinigaglia creates canvases where languages lose their boundaries and share forms and meanings. The outcomes of his artistic practice encompass audio-visual live performances, digital artworks, interactive and immersive multi-sensory installations.
His artistic journey is a constant pursuit of the seemingly impossible: materializing the digital through transfiguration, embodiment, and transcendence. It is deeply influenced by the quest for organic meaning within the digital medium, seeking to seamlessly integrate technology into traditional forms of expression.
Artist Name: Richard Vijgen
Artist Website: www.richardvijgen.nl
Name of the Project: Revealing The Hidden Beauty of Digital Signals
As an artist I am interested in the invisible technological dimensions of modern life. While digital technology has become a pervasive and inseparable part of life, our interactions with it flow through an invisible and seemingly immaterial layer. Like magic, texts and moving images appear on our screens as they jump from one device to another. Yet the algorithms, cell towers and datacenters that underpin our digital life are very physical. While the experience is often seamless, the invisible nature of electromagnetic signals, the unobtrusive placement of 5g masts and the unassuming architecture of datacenters invokes a certain detachment.
Could a different relation to the physical dimensions of our digital reality possible? Can we see beauty in a dataset, can we get lost in electromagnetic landscapes, what does the world look like through the eyes of a computer vision algorithm?
In my work I translate the invisible and often abstract technological dimensions of reality into aesthetic and poetic experiences. By artistically visualizing (scientific) data I try to broaden the perception of our surroundings to include technological layers and create a dialog between the human perspective and the disembodied world of digital networks, algorithms and wireless communication.
In my work I critically reflect on technology and its social and cultural effects. By exposing its mechanisms for playful exploration, I invite a broad audience to relate to technology as active participants rather than consumers. Through my work I aim to advance the humanistic, democratic and progressive potential of technology.
Artist Name: Hiền Hoàng
Artist Website: hien-hoang.com
Name of the Project: Garden of Entanglement
Hiền Hoàng is a multimedia artist from Vietnam currently living in Germany. She holds a master’s degree in photography and design from HAW Hamburg. Her artistic repertoire includes photography, installation, performance, film, VR and object art.
Hoàng’s work explores social values, the transformation of materials, and the complex interplay of identity through self-intervention.
Recently, she has been collaborating with scientists at the intersection
of art and science, challenging human perception. One example is her large-scale outdoor multimedia installation “Made in Rice” – a projection site 100 meters in diameter around a lake in Planten un Blomen, Hamburg.
Her work has been recognized by various awards and grants, including a nomination for the Discovery Award at the Rencontres de la Photographie Arles and grants from renowned institutions such as the Kulturbehörde Hamburg and the Kunstfond stiftung.
With each creation, whether photography, installation, immersive VR, or tangible object, Hiền Hoàng invites viewers on a transformative journey that pushes the boundaries of perceptions.
Find out more soon.